![]() ![]() Other than that this is a simple and easy answer to a few concerns people had in regards to mods getting buried and new mods never really seeing the light of day. ![]() otherwise no none of your a12 mods will work with the steam release a14. If he makes a second mod he can make a post for that mod but this thread isn't for discussion. if you are using the sk modpack it just updated for a13 and now called cataclysm. So if Modder A makes Mod 1, he can only post once for Mod 1. Mod makers can make multiple posts but each post has to be for a brand new or different mod. ![]() No punishment as mistakes happen, but your post will be removed if you're not a modder supplying a link! Sorry guys!Ģ. Only modders are supposed to post in this thread and any outside comments will be removed. ![]() Maybe they want to bring up a huge point of the mod or define why it makes the game better, etc.ġ. Howdy folks, as I'm sure everyone is slowly suffering from Tynan vacation syndrome I propose a new sticky thread idea that was built around a concept from the modding Slack.Įssentially what this thread is is when a modder makes a new mod they can post a link to it here as well as a short spiel or paragraph defining what the mod is. ![]()
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